Year 1 - Technologies

The Australian Curriculum: Technologies is available for use: awaiting final endorsement. The Queensland Curriculum and Assessment Authority has developed advice, guidelines and resources incorporating the Australian Curriculum. The Australian Curriculum: Technologies describes two distinct but related subjects: Design and Technologies, and Digital Technologies.
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How cybersmart are you? (Ages 6+)  Sam will guide you through 11 questions about staying safe online. Decide what to do and select an answer from the ones provided.  Fun and interactive games and quizzes help reinforce key online safety messages to children.

(Ages Sam will guide you through 11 questions about staying safe online. Decide what to do and select an answer from the ones provided. Fun and interactive games and quizzes help reinforce key online safety messages to children.

Digital Technologies: An Introduction - YouTube

Introduction to the Australian Curriculum: Digital Technologies. Members of the Digital Technologies Advisory Group discuss the features of the curriculum.

Data detective (F-2): With support, students conduct a simple survey to collect…

Clever computers How can we help students understand the elements of a digital system including hardware, software and some commonly used peripheral devices? How do these elements work together?

Design and Technologies: An Introduction - YouTube

Introduction to the Australian Curriculum: Design and Technologies. Members of the Design and Technologies Advisory Group discuss the features of the curricu.

Cyber safety rules poster

Teaching cyber safety is an important aspect of all technology teaching. With my Grade Two students, I try to discuss aspects of cyber safety while using the Internet on the interactive whiteboard …

Comic Book Capers (Ages 6+). The Gizmo family need some help to be safe online. Can you help them make the right choices? Fun and interactive games and quizzes help reinforce key online safety messages to children.

Comic Book Capers (Ages The Gizmo family need some help to be safe online. Fun and interactive games and quizzes help reinforce key online safety messages to children.

Hour of Code: Chris Bosh teaches Repeat Until statements - Technologies,STEM (F,1,2,3,4,5,6)

Chris Bosh teaches "Repeat Until statements" using his basketball practice experience as an example and a visual coding example (Scratch/blockly suitable).

Zippeps Astro Circus | Office of the Children's eSafety Commissioner (age group 5-7 years). Games and lesson plans and learning activities encourage students to act safely and responsibly when using digital technologies.

The experiences of Zippep and his circus friends offer prep to year 2 children practical guidance on managing risks and reinforce the importance of responsible online behavior.

Buzzing with Bee-Bots (F-2): Students follow and describe a series of steps to program a floor robot. Plan a route to program a robot to follow a path and write a sequence of steps (algorithm)

Clever computers How can we help students understand the elements of a digital system including hardware, software and some commonly used peripheral devices? How do these elements work together?

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