Year 4 - Technologies

The Australian Curriculum: Technologies is available for use: awaiting final endorsement. The Queensland Curriculum and Assessment Authority has developed advice, guidelines and resources incorporating the Australian Curriculum. The Australian Curriculum: Technologies describes two distinct but related subjects: Design and Technologies, and Digital Technologies.
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How cybersmart are you? (Ages 6+)  Sam will guide you through 11 questions about staying safe online. Decide what to do and select an answer from the ones provided.  Fun and interactive games and quizzes help reinforce key online safety messages to children.

(Ages Sam will guide you through 11 questions about staying safe online. Decide what to do and select an answer from the ones provided. Fun and interactive games and quizzes help reinforce key online safety messages to children.

Budd:e. The Budd:e Cybersecurity Education package consists has an activity-based learning module for primary school students with engaging, media-rich activities and resources, developed in consultation with teachers and subject matter experts.

Budd:e. The Budd:e Cybersecurity Education package consists has an activity-based learning module for primary school students with engaging, media-rich activities and resources, developed in consultation with teachers and subject matter experts.

Hour of Code: Mark Zuckerberg teaches Repeat Loops - Technologies,STEM (F,1,2,3,4,5,6). The Hour of Code is a one-hour introduction to computer science, designed to demystify code and show that anybody can learn the basics.  In this instructional video, Facebook's Mark Zuckerberg explains what a Repeat Loop is and how to use the repeat block.

Hour of Code: Mark Zuckerberg teaches Repeat Loops - Technologies,STEM

Computing careers - Take the first steps to finding your dream job. Discover your strengths to help find the right career path for you. Myfuture is Australia’s free online career information service from Education Service Australia. It has been created to assist career planning, career pathways and work transitions. Create an account to access the interactive Bullseye website to start exploring career pathways by selecting a learning area you enjoy.

Rural studies - If you enjoy or are good at this learning area, consider the occupations in this myfuture.

Cybersafety help button. The Australian Government's Cybersafety Help Button provides internet users, particularly children and young people, with easy online access to cybersafety information and assistance available in Australia. It offers counselling, reporting and educational resources to assist young people deal with online risks including cyberbullying, unwanted contact, scams and fraud, and offensive or inappropriate material.

CyberSafety "The CyberSafety Net is an aggregator website that draws in the best resources from the internet and presents them in a logical sequences for each year level from Prep to Year Teachers, Students and Parents can freely use the materials"

Comic Book Capers (Ages 6+). The Gizmo family need some help to be safe online. Can you help them make the right choices? Fun and interactive games and quizzes help reinforce key online safety messages to children.

Comic Book Capers (Ages The Gizmo family need some help to be safe online. Fun and interactive games and quizzes help reinforce key online safety messages to children.

Bullying - No Way (suitable for 8-13 years) Working together to make our learning environments free from bullying - build your own avatar and share the message.

Bullying - No Way (suitable for years) Working together to make our learning environments free from bullying - build your own avatar and share the message.

Unplugged Activity: Graph Paper Programming - Technologies,STEM (3,4,5,6). This video introduces one of code.org's unplugged activities and provides an introduction to programming without the use of computers. One student takes on the role of "programmer", drawing arrows and scribbles on paper to guide the other student to re-create a particular picture.

Unplugged Activity: Graph Paper Programming - Technologies,STEM (3,4,5,6). This video introduces one of code.org's unplugged activities and provides an introduction to programming without the use of computers. One student takes on the role of "programmer", drawing arrows and scribbles on paper to guide the other student to re-create a particular picture.

Standalone lesson plans for primary classes about cyberbullying, balancing time online and digital citizenship.

Standalone lesson plans for primary classes about cyberbullying, balancing time online and digital citizenship.

Rubbish recording and reduction (Years 3-4):  Students collect a range of data…

Clever computers How can we help students understand the elements of a digital system including hardware, software and some commonly used peripheral devices? How do these elements work together?

First the base, then the frame - Technologies (3,4). Come and see Hugo's house getting built. Find out how the concrete foundations are laid. What comes next? Carpenters build a wooden frame. Spot the tools used to build the house. How is each tool used?

First the base, then the frame - Technologies Come and see Hugo's house getting built. Find out how the concrete foundations are laid. Carpenters build a wooden frame.

Imagining your interactive Holiday Card - Technologies,STEM (3,4,5,6). Snowmen? Spooky Halloween ghosts? The Easter bilby? What images come to mind when you think of Holidays? Get some ideas for your Scratch Holiday Card

Imagining your interactive Holiday Card - Technologies,STEM Snowmen? The Easter bilby? What images come to mind when you think of Holidays? Get some ideas for your Scratch Holiday Card

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