For teachers of Year 9 Australian Curriculum: Geography. The Queensland Curriculum and Assessment Authority (QCAA) has put together this Pinterest board to assist teachers to plan, teach, assess, and report using free quality digital curriculum resources.
GeogSpace has been designed to provide materials to support primary and secondary teachers in implementing the Australian Curriculum: Geography. I Support for geography including background information for teachers can be found here
ConCensus - Geography,Mathematics - Bring Australian statistics to life with ConCensus – a data visualisation game which allows you to interact with real data from the Australian Bureau of Statistics 2011 Census.
Poor man's crop, rich man's food - Geography (6,9,10). Cashews are expensive to buy, but Indonesian cashew farmers don't get paid a high price for them. So who gets the profits? Trace the journey of cashews from farm to market with some farmers from Flores who grow them. Find out about a program aimed at addressing the profit issue, and see its impact on the wellbeing of farmers and their families.
Diminishing fish stocks: three points of view - Geography (9). Many people in the coastal community of Marlin depend on fishing to make a living. However, scientists warn that fish stocks are dangerously low and want to ban fishing of certain species. Investigate the pros and cons of banning commercial fishing. Gather three different opinions from local residents. Recommend the best course of action.
Green machine: sedan - Geography (9). Consider the impact that vehicles have on our planet. See if you can build a passenger car that causes as little harm as possible to the environment. Choose a body size, engine size, fuel type and accessories. Compare the greenhouse gas emissions of the vehicle with a target figure set by the government. If your car produces emissions above the target, rebuild it to reduce its impact on global warming.
Creating digital texts - English Year 1 Unit Link for Independent and Catholic schools. This is an extensive teaching unit in which students listen to, read, view and interpret a series of narrative texts to create a digital innovation.