GAMIFICATION INFOGRAPHIC Gamification [n]: the use of game design elements in non-game contexts. Gamification has tremendous potential in the education space. How can we use it to deliver truly meaningful experiences to students?
Hundreds of Short Video Lessons for Kids - Mocomi is a nice website featuring educational and entertaining content for elementary and middle school students. The main feature of Mocomi is their collection of more than 300 educational videos.
This is an activity packet that teachers can use when students are learning about early explorers. This is a great resource to use in the classroom because it gives teachers ideas of what activities to use!