Jonathan Blow: Video Games and the Human Condition

Jonathan Blow: Video Games and the Human Condition. Wonderful talk, particularly funny is - Farming the Farmvillers. XD And disturbingly Matrix-like.

The video-game designer Jonathan Blow’s latest project, The Witness, reflects his personality: logical, stubborn, unsuffering of fools.

The Prickly Genius of Jonathan Blow

The Witness Is Driving Me Insane - Jonathan Blow's new game The Witness is a taxing puzzle game that so far is stingy with answers. The post The Witness Is Driving Me Insane appeared first on WIRED.

Getting lost in Jonathan Blow's The Witness

Getting lost in Jonathan Blow's The Witness

The Witness - a game by Jonathan Blow

Google Image Result for http://media1.gameinformer.com/imagefeed/screenshots/TheWitness/shot_2013.01.19__time_09_06_n06.jpg

Jonathan Blow blew ALL the money he made from Braid on developing his new game, The Witness - PC Gaming Enthusiast

The man and the island: Wandering through Jonathan Blow’s The Witness | Ars Technica

The man and the island: Wandering through Jonathan Blow’s The Witness

The man and the island: Wandering through Jonathan Blow’s The Witness | Ars Technica

Jonathan Blow on game design: A call to buck negative constraints and inspire awe in modern game design.

A call to buck negative constraints and inspire awe in modern game design. Jonathan Blow at CreativeMornings Portland, September Free events like this .

How To Design Deep Games with Jonathan Blow (Braid, The Witness) - YouTube

Indie developer Jonathan Blow's 2014 speech on how to design deeper game experiences is inspiring.

Indie developer Jonathan Blow's 2014 speech on how to design deeper game experiences is inspiring.

Indie developer Jonathan Blow& 2014 speech on how to design deeper game experiences is inspiring.

Better than Myst? The man and the island: Wandering through Jonathan Blow’s The Witness | Ars Technica

The man and the island: Wandering through Jonathan Blow’s The Witness

Better than Myst? The man and the island: Wandering through Jonathan Blow’s The Witness

For 4 years I worked with Jonathan Blow on the art of The Witness.  If you’ve played the game, you will know how interconnected the art was to the game design. With that in mind, I would like…

For 4 years I worked with Jonathan Blow on the art of The Witness. If you’ve played the game, you will know how interconnected the art was to the game design.

The Witness: how Jonathan Blow rejected game design rules to make a masterpiece #Tech #iNewsPhoto

The Witness: how Jonathan Blow rejected game design rules to make a masterpiece

The Witness: how Jonathan Blow rejected game design rules to make a masterpiece #Tech #iNewsPhoto

Jonathan Blow's The Witness To Be Self-Published On The PS4 - http://leviathyn.com/games/news/2013/02/20/jonathan-blows-the-witness-to-be-self-published-on-the-ps4/

Jonathan Blow’s The Witness To Be Self-Published On The

For Jonathan Blow, a puzzle is never just a puzzle - it's a communication from the designer to the player about the game's universe. In this episode, I share...

For Jonathan Blow, a puzzle is never just a puzzle - it's a communication from the designer to the player about the game's universe.

Pinterest
Search