A mini tutorial about creating Hair textures within Zbrush. By editing our light-sources and fibermesh settings we can quickly author aesthetically pleasing Fibermesh Hair that can be converted into textures with our BPR Renderer.
Finally a new personal project It all started with a sketch I did a couple of weeks ago. I used 3dsmax/ZBrush/Marvelous Designer for modeling, Substance Painter for texturing, Ornatrix for his hair and V-Ray for rendering. First time testing an OCIO workflow. It's explained here: https://www.blenderguru.com/tutorials/secret-ingredient-photorealism Cheers