直線的に一度作ったものを、ツールで円形に曲げて繋いでいるようだ

直線的に一度作ったものを、ツールで円形に曲げて繋いでいるようだ

PBR MATERIAL CREATION IN BLENDER PART01 01 DOCUMENT AND BASE METHOD OV...

Discover how to generate nice PBR textures and Material for your favourite rendering engines (real time or raytracing) from a rough sculpt and a base mesh.

Check out new work on my @Behance portfolio: "Atom" http://be.net/gallery/35774643/Atom

Check out new work on my @Behance portfolio: "Atom" http://be.net/gallery/35774643/Atom

Check out new work on my @Behance portfolio: "Microbe" http://be.net/gallery/35503241/Microbe

Check out new work on my @Behance portfolio: "Microbe" http://be.net/gallery/35503241/Microbe

Check out new work on my @Behance portfolio: "Metronome" http://be.net/gallery/35503145/Metronome

model of metronome.

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