Renovation stories: what happens after the planning permission? | SHnordic | lifestyle
It’s been hectic few weeks since we had our planning permission approved for our renovation project. Initial feelings of excitement turned afterwards to feeling overwhelmed as there is just so much to do. Here is a little pre-renovation tour if you want to see how sad our mid-century split -level bungalow was looking before: So…
Verrière et mezzanine - PLANETE DECO a homes world
Verrière et mezzanine Je vous ai déjà parlé de Shoko Design, un bureau d'architecture intérieur polonais, un de ceux qui a renouvelé le style de la décoration à l'est de l'Europe. Ici nous voici dans un de leurs derniers projets, un appartement familial, ou la tomette grise, les briques, et une verrière située sur une mezzanine et fermant la chambre en second jour, donnent à cet espace, une allure contemporaine et intemporelle.
Your family and guests will enjoy comfort and luxury with a bath and walk-in closet attached to each bedroom in this spectacular home.The covered porch wraps around three sides of the plan creating a great place to sit and relax.Special ceiling treatments highlight almost every room and a central rotunda is the perfect location for holiday decorations.Large, open spaces comprise the informal living area in the rear. The family chef working at the island has a clear view straight back to the…
I work with creative and design oriented companies and professionals to let them enhance their designs. What do I do? I define myself a problem solver for creatives and designers. With this blog I want to celebrate good designs and spread the word to the world.
I did this project together with my friend Ove Simonsen, who modelled the apartment and most of the props in Autocad. He has always had a thing with New York apartments, with their blend of old and new and when he watched the movie "Autumn in New York" he was immediately fascinated by the main characters apartment and started modeling it in Autocad. When he was done I took over and finished the scene in 3dsmax. The scene was rendered with Vray and Post work was done in Photoshop.