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ArtStation - Assassin's creed origins - Tomb of Smenkhkare, Svend Kruse Rønslund

Here's some of the work I did during the production of Assassins Creed Origins. I was responsible for the level art and delivering a clear environmental story telling while working closely with the level designer to secure a bug free

ArtStation - Assassin's creed origins - Tomb of Smenkhkare, Svend Kruse Rønslund

Here's some of the work I did during the production of Assassins Creed Origins. I was responsible for the level art and delivering a clear environmental story telling while working closely with the level designer to secure a bug free

ArtStation - Assassin's creed origins - Tomb of Smenkhkare, Svend Kruse Rønslund

Here's some of the work I did during the production of Assassins Creed Origins. I was responsible for the level art and delivering a clear environmental story telling while working closely with the level designer to secure a bug free

This is another part of level art I made for Assassin's Creed Origins - Olive Farm . Working closely with level designer team.

This is another part of level art I made for Assassin's Creed Origins - Olive Farm . Working closely with level designer team.

This is another part of level art I made for Assassin's Creed Origins - Olive Farm . Working closely with level designer team.

This is another part of level art I made for Assassin's Creed Origins - Olive Farm . Working closely with level designer team.

ArtStation - Assassin's creed origins - Tomb of Smenkhkare, Svend Kruse Rønslund

Here's some of the work I did during the production of Assassins Creed Origins. I was responsible for the level art and delivering a clear environmental story telling while working closely with the level designer to secure a bug free

ArtStation - Assassin's creed origins - Tomb of Smenkhkare, Svend Kruse Rønslund

Here's some of the work I did during the production of Assassins Creed Origins. I was responsible for the level art and delivering a clear environmental story telling while working closely with the level designer to secure a bug free

ArtStation - Assassin's creed origins - Tomb of Smenkhkare, Svend Kruse Rønslund

Here's some of the work I did during the production of Assassins Creed Origins. I was responsible for the level art and delivering a clear environmental story telling while working closely with the level designer to secure a bug free

ArtStation - Assassin's creed origins - Tomb of Smenkhkare, Svend Kruse Rønslund

Here's some of the work I did during the production of Assassins Creed Origins. I was responsible for the level art and delivering a clear environmental story telling while working closely with the level designer to secure a bug free

ArtStation - Assassin's creed origins - Tomb of Smenkhkare, Svend Kruse Rønslund

Here's some of the work I did during the production of Assassins Creed Origins. I was responsible for the level art and delivering a clear environmental story telling while working closely with the level designer to secure a bug free

ArtStation - Assassin's creed origins - Tomb of Smenkhkare, Svend Kruse Rønslund

Here's some of the work I did during the production of Assassins Creed Origins. I was responsible for the level art and delivering a clear environmental story telling while working closely with the level designer to secure a bug free

This is another part of level art I made for Assassin's Creed Origins - Olive Farm . Working closely with level designer team.

This is another part of level art I made for Assassin's Creed Origins - Olive Farm . Working closely with level designer team.

ArtStation - Assassin's creed origins - Tomb of Smenkhkare, Svend Kruse Rønslund

Here's some of the work I did during the production of Assassins Creed Origins. I was responsible for the level art and delivering a clear environmental story telling while working closely with the level designer to secure a bug free

ArtStation - Assassin's creed origins - Tomb of Smenkhkare, Svend Kruse Rønslund

Here's some of the work I did during the production of Assassins Creed Origins. I was responsible for the level art and delivering a clear environmental story telling while working closely with the level designer to secure a bug free

ArtStation - Assassin's creed origins - Tomb of Smenkhkare, Svend Kruse Rønslund

Here's some of the work I did during the production of Assassins Creed Origins. I was responsible for the level art and delivering a clear environmental story telling while working closely with the level designer to secure a bug free

ArtStation - Assassin's creed origins - Tomb of Smenkhkare, Svend Kruse Rønslund

Here's some of the work I did during the production of Assassins Creed Origins. I was responsible for the level art and delivering a clear environmental story telling while working closely with the level designer to secure a bug free

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