Official Post from Pedro Medeiros: And we are back with another animation tutorial! It's kinda weird to explain wall slide and kick before explaining jump, but I think it's all about conveying a strong horizontal movement for the kick and the pressing on the wall for the slide.Although this is how I usually draw my characters I think
I’ve been having fun animating hair at work lately so i figured i’d try to whip up a simple cycle for a lark. Still rusty at hand drawn stuff .especally when i forego keys and just straight ahead the damn thing har hair.<< Not my work.
여자 달리기 Here are a few animation walk and run cycle we created, at different stages of the production. While they’re not perfect, their main purpose was to try to help us understand how our characters could.
A while ago I was trying to make a design for Fireheart/star that would look well in animation just in case I had to animate him again for a MAP part. The first image is the first concept, the second one is supposed to make him look younger with a.
clairvoire: “ I always wanted to animate a fightin’ game sized sprite, hehee. I’ll try to post art more often, sorry for disappearing all that time! ” Aaand heeeere’s my buddy Clair, making me want to sell any number of body parts to be able to.