See How Much the "Perfect" Female Body Has Changed in 100 Years. Shows how the body shape has changed over the years and also how much skinner woman are to try and fit the idea of having the ideal or perfect body.
((The photography of Kimber Beck takes the form of self-portraits with a retro feel. Her work might be better described as body portraits that explore intimacy with the body of the self, and with the bodies of other women.
I added to this blah blah: I love this idea for boudoir, showing lots of skin with nothing too naughy either. Very bold and stylish and 'me' this! information about Author - Tono Stano - but its allways deleted - I dont understand why.
I defiantly want one with daddy and a screw ball one with dill n mom too dcw
I made this female character for our VR game called Planetrism. It was a huge task because I mostly do environment art so I needed to learn a lot of new workflows. All that you can see in the shots are in-game models. Character model LOD 0 is around 47k tris and body is using 4K texture masks, head and hair are using 2K textures. Almost all of the texturing is done in Substance Designer. Model is fully rigged (body, face). Environment assets are also made by me and are the same that we use…