Explore The Project, Facts, and more!

Explore related topics

VFX Shot made with Blender, Cycles and Nuke.  The project was a bulletproof to test the new Cycles Smoke rendering.  facts:   project duration: 7 Days  project size: 69 GB  5 Smoke simulations 1 Softbody Simulation for the trees.  Rendertime on 720x1280 about 3 Days for all layers, this include all tests.  Simulation time of all around 12 Hours. ( Smoke Simulation in Blender with a gridbox of 200 and a smoke wavelet subdivision of 4.  Compositing in Nuke.  Musik: Joel ...

VFX Shot made with Blender, Cycles and Nuke. The project was a bulletproof to test the new Cycles Smoke rendering.

45 Epic Blender Tutorials

We've scoured the web in search of the best Blender tutorials out there and compiled a list of 45 of the most epic we could find. This collection includes a variety of tutorials covering everything.

Create a Breathtakingly Awesome Rain Scene - Day 2

Create a Breathtakingly Awesome Rain Scene - Day 2 by Alex Verlan, In part 2 of Alex's massive tutorial we finish the tutorial with the construction of the last scene.

Tree of Life - Reynante Martinez

Tree of Life - Reynante Martinez

Here is a quick guide covering the basics of creating fluid simulations in Blender 2.6, using a particle system rather than the more complex fluid dynamics in the physics panel.

Here is a quick guide covering the basics of creating fluid simulations in Blender using a particle system rather than the more complex fluid dynamics in the physics panel.

Create Realistic Explosions in Cinema 4DComputer Graphics & Digital Art Community for Artist: Job, Tutorial, Art, Concept Art, Portfolio

Create Realistic Explosions in Cinema Graphics & Digital Art Community for Artist: Job, Tutorial, Art, Concept Art, Portfolio

Particles + Obj Emitter in both sims, sim time = 40min, render = 1h, grid size 450x450x450. Thanks for watching.

Particles + Obj Emitter in both sims, sim time = render = grid size Thanks for watching.

Pinterest
Search