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Board Games

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'Pandemic: The Cure' is a cooperative game designed by Matt Leacock and published by Z-Man Games in 2014. Cooperative Games, Man Games, Game Design, Board Games, The Cure, Matt, Tabletop Games, Table Games
Powerhouse Collection - 'Pandemic: The Cure' game
'Pandemic: The Cure' is a cooperative game designed by Matt Leacock and published by Z-Man Games in 2014.
'Pandemic: The Cure' is a cooperative game designed by Matt Leacock and published by Z-Man Games in 2014.
Powerhouse Collection - 'Pandemic: The Cure' game
'Pandemic: The Cure' is a cooperative game designed by Matt Leacock and published by Z-Man Games in 2014.
'Pandemic: The Cure' is a cooperative game designed by Matt Leacock and published by Z-Man Games in 2014.
Powerhouse Collection - 'Pandemic: The Cure' game
'Pandemic: The Cure' is a cooperative game designed by Matt Leacock and published by Z-Man Games in 2014.
'Pandemic: The Cure' is a cooperative game designed by Matt Leacock and published by Z-Man Games in 2014. Objects
Powerhouse Collection - 'Pandemic: The Cure' game
'Pandemic: The Cure' is a cooperative game designed by Matt Leacock and published by Z-Man Games in 2014.
'Pandemic: The Cure' is a cooperative game designed by Matt Leacock and published by Z-Man Games in 2014.
Powerhouse Collection - 'Pandemic: The Cure' game
'Pandemic: The Cure' is a cooperative game designed by Matt Leacock and published by Z-Man Games in 2014.
'Pandemic: The Cure' is a cooperative game designed by Matt Leacock and published by Z-Man Games in 2014.
Powerhouse Collection - 'Pandemic: The Cure' game
'Pandemic: The Cure' is a cooperative game designed by Matt Leacock and published by Z-Man Games in 2014.
'Pandemic: The Cure' is a cooperative game designed by Matt Leacock and published by Z-Man Games in 2014.
Powerhouse Collection - 'Pandemic: The Cure' game
'Pandemic: The Cure' is a cooperative game designed by Matt Leacock and published by Z-Man Games in 2014.
'Pandemic: The Cure' is a cooperative game designed by Matt Leacock and published by Z-Man Games in 2014.
Powerhouse Collection - 'Pandemic: The Cure' game
'Pandemic: The Cure' is a cooperative game designed by Matt Leacock and published by Z-Man Games in 2014.
'Pandemic: The Cure' is a cooperative game designed by Matt Leacock and published by Z-Man Games in 2014. Scientist
Powerhouse Collection - 'Pandemic: The Cure' game
'Pandemic: The Cure' is a cooperative game designed by Matt Leacock and published by Z-Man Games in 2014.
'Pandemic: The Cure' is a cooperative game designed by Matt Leacock and published by Z-Man Games in 2014.
Powerhouse Collection - 'Pandemic: The Cure' game
'Pandemic: The Cure' is a cooperative game designed by Matt Leacock and published by Z-Man Games in 2014.
Video board game (1), Nightmare, cardboard/plastic, Phillip Tanner & Brett Clements [designers]/A Couple A Cowboys [manufacturers]/Roadshow Entertainment Pty Ltd [distributer], Sydney, 1990–93. Rectangular cardboard box covered in a purple coloured neo-Gothic design featuring the word Nightmare in large characters. The box contains a folded playing board, a boxed VHS video cassette, instructions and rule book, cards and playing tokens. Video Board Game, Clements, Game 1, Tanner, Covered Boxes, Cardboard Box, Vhs, Phillip
Powerhouse Collection - 'Nightmare' video board game
Video board game (1), Nightmare, cardboard/plastic, Phillip Tanner & Brett Clements [designers]/A Couple A Cowboys [manufacturers]/Roadshow Entertainment Pty Ltd [distributer], Sydney, 1990–93. Rectangular cardboard box covered in a purple coloured neo-Gothic design featuring the word Nightmare in large characters. The box contains a folded playing board, a boxed VHS video cassette, instructions and rule book, cards and playing tokens.
Popstars is one of the first board games to incorporate the use of a music CD into a board game. Imagination Entertainment Limited's subsequent interactive DVD software revolutionised the board game experience by adding television and creating a whole new way to play. The prototype demonstrates one of the steps required in the creation of a new product. Interactive Board, Nsync, Melbourne Victoria, Victoria Australia, Prototype, Henderson, Pop Star, Britney Spears, New Product
Powerhouse Collection - Interactive board game prototype based upon television series 'Popstars'
Popstars is one of the first board games to incorporate the use of a music CD into a board game. Imagination Entertainment Limited's subsequent interactive DVD software revolutionised the board game experience by adding television and creating a whole new way to play. The prototype demonstrates one of the steps required in the creation of a new product.
The television quiz program 'The Weakest Link' was based upon a program broadcast on the BBC in the United Kingdom and 'reversioned' for the Australian market. The Australian version of 'The Weakest Link' was broadcast on the seven Network Australia, from February 5 2001 – April 2002. The show was hosted by Cornelia Frances. February 5, Cornelia, Weak, Broadcast, Quiz, Seventh, United Kingdom
Powerhouse Collection - 'The Weakest Link' boardgame
The television quiz program 'The Weakest Link' was based upon a program broadcast on the BBC in the United Kingdom and 'reversioned' for the Australian market. The Australian version of 'The Weakest Link' was broadcast on the seven Network Australia, from February 5 2001 – April 2002. The show was hosted by Cornelia Frances.
This game is suitable for inclusion in the proposed exhibition about television in Australians' lives. In this context it can be used to illustrate themes relating to 'Children, television and the family' and merchandising. 'Video Village' was a popular afternoon game show played on a set that was a replica of a town, complete with shops, a bridge, a jail and three streets made up of squares bearing instructions such as 'Lose a turn'. U Turn, Turn Ons, Third Street, Camera Shop, Television Program, Webb, Inclusion, Crawford, Prizes
Powerhouse Collection - 'Video Village' board game
This game is suitable for inclusion in the proposed exhibition about television in Australians' lives. In this context it can be used to illustrate themes relating to 'Children, television and the family' and merchandising. 'Video Village' was a popular afternoon game show played on a set that was a replica of a town, complete with shops, a bridge, a jail and three streets made up of squares bearing instructions such as 'Lose a turn'.
This game comes from a group of twelve items donated by Michael Henry. It is well-provenanced, having been received as a birthday or Christmas present and used by Michael Henry (born 1973), his brother Jason and sister Karen. Star Wars Games, Cardboard Paper, Death Star, New South Wales, Christmas Presents, Donate, Jason, Henry
Powerhouse Collection - Star Wars board game, 'Escape from Death Star'
This game comes from a group of twelve items donated by Michael Henry. It is well-provenanced, having been received as a birthday or Christmas present and used by Michael Henry (born 1973), his brother Jason and sister Karen.